Nitro can drive participation, whoever your customers are.

Gamification - Fans & Members
Fans & Members

You're a Content Owner or Community Owner.
You have content that people want. Are you extracting the most value out of it?
Nitro engages your fans with your content, enabling you to derive the maximum value from your assets. Use Nitro to encourage exploration, achievement, participation and mastery, through the use of game mechanics. Move users down the funnel of Acquisition, Activation, Retention, Referral and Revenue, while migrating them from Light to Heavy users. Turn Customers into Fans and make them your evangelists. Turn Fans into Customers and make them a profit center.

Gamification - Consumers
Consumers

You're a Brand or Agency.
Just getting your brand noticed is no longer enough. Game-based marketing is the answer.
You need to drive consumer participation, because participation is what builds lasting relationships, brand affinity, and brand loyalty. There is no better model for driving participation than the lean-forward, drive to achieve that's embodied in gaming. On sites you own and across social media like Facebook and Twitter, on mobile and on the web and desktop, Nitro injects the best of social gaming into your campaigns to make them fun, engaging, and compelling for your consumers, while driving business value for your brand. All at a fraction of the cost and time that it would take to build yourself.

Gamification - Employees
Employees

You're an Employer.
Your employees spend hours every day playing games. Do they spend hours every day working?
They play games because games satisfy their fundamental human needs for Reward, Status, Achievement, Competition and Self-Expression. Is your work environment satisfying them in the same way? It can, using Nitro. Use gamification to drive employee training, certification, customer satisfaction, knowledge-sharing, and job performance, while simultaneously making their work more fun, interesting and fulfilling. Your employees don't change once they walk in the door, so erase the boundaries between work and play and unlock their productivity and potential.

Gamification - Students
Students

You're an Educator.
It's clear that games have the power to engage, motivate, and drive students. Why aren't you using them?
The question is, how should you use them? Should you try to turn your content into a game, or surround your content with game mechanics? Making good games is hard, as anyone who as ever tried, and a graveyard full of dead game companies, will attest. Gamifying your content, on the other hand, is easy with Nitro. Drive student participation with your curriculum, your learning community, and your customer acquisition campaigns, by using a language that your students have grown up with - games.